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Why Video Games Sustain Engagement: A Cage Match between Social Learning...

  Why Video Games Sustain Engagement: A Cage Match between Social Learning Theories Brock Dubbels The Center for Cognitive Sciences Department of Curriculum & Instruction The University of...

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Creativity and Data-Driven Assessment are Not Contradictory

I don’t think anyone would disagree — fostering creativity should be a goal of classroom learning. However, the terms creativity and innovation are often misused. When used they typically imply that...

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Gamefication? Or is it Gamefuscation?

Gamefuscation? I am concerned that Gamefication obfuscates the real issue in learning: Transfer. Is there evidence that game-based learning leads to far transfer? Without learning transfer, it doesn’t...

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Collective Knowledge: The Study of Games, Play, and Learning

  What we cannot know or do individually, we may be capable of collectively. My research examines the transformation of perceptual knowledge into conceptual knowledge. Conceptual knowledge can be...

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Video Games as Learning Tools — Colloquium March 7, 1430 at Department of...

            I want to invite you to a colloquium March 7, at 1430– Department of Psychology, Neuroscience & Behaviour (PNB) at McMaster University Video Games as Learning Tools Brock Dubbels, PhD.,...

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Gamiceuticals?

The eHealth Seminar Series welcomes Brock Dubbels, PhD Department of Computing and Software, McMaster University     Abstract: Do games and play have a place as medical interventions? How can games...

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Gamiceuticals: Video Games for medical diagnosis, treatment, and professional...

Gamiceuticals: Video Games for medical diagnosis, treatment, and professional development Should games and play be used to diagnose or treat a medical condition? Can video games provide professional...

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CFP: UX — What is User Experience in Video Games?

Can UX research take a game that is not fun, and make it more fun? CFP: UX — What is User Experience in Video Games? The purpose of this special issue is to investigate the nature of video game UX....

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CFP: eSports and Professional Game Play

CFP: eSports and professional game play The purpose of this special issue is to investigate the rise of eSports. Much has happened in the area of professional gaming since the Space Invaders...

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CFP Special Issue On: SURGE, Physics Games, and the Role of Design

CFP Special Issue On: SURGE, Physics Games, and the Role of Design Submission Due Date 5/15/2017 Guest Editors Douglas Clark, Vanderbilt University, Nashville, TN, USA Introduction The purpose of this...

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